Forum: Poser - OFFICIAL


Subject: Adding Facial Expressions to Figures

hamiltonpl opened this issue on Jan 17, 2021 ยท 20 posts


hamiltonpl posted Mon, 18 January 2021 at 2:25 PM

FVerbaas posted at 2:23PM Mon, 18 January 2021 - #4410641

Morphs are linear combinations, so if you give your 'modified face with puckered lips' morph a weight 1.0 and your 'modified face' morph a weight -1.0, the result will be a morph with just the puckered lip change.

The transfer may have triggered some other minute changes, resulting in residual deltas not large enough to give a visual effect but large enough to let Poser conclude there is a difference. Set of deltas may be larger than necessary.

Thanks. I can pretty much work around this by setting up a dependency that dials back the original Character Head morph as the Pucker is increased. It works BUT I don't want to set up all these dependencies should I create two or three additional custom face morphs. I just want it to work with the 'deltas'. But, again, I think Poser doesn't know this once the morph target leaves Poser World and then comes back in.

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor