Forum: Poser - OFFICIAL


Subject: Adding Facial Expressions to Figures

hamiltonpl opened this issue on Jan 17, 2021 ยท 20 posts


hamiltonpl posted Mon, 18 January 2021 at 3:48 PM

TwiztidKidd posted at 3:44PM Mon, 18 January 2021 - #4410661

Import and export the mesh out of Blender without any options checked and it's essential that you export his head out of Poser as a morph target with everything zeroed out.

Import Don's geometry file into Poser (everything unchecked) ... use the Grouping Tool & Spawn Prop to select only his head... and export his head as a morph target, uncheck everything else... you want to keep his head the way it is... unscaled, unchanged or anything except the morph throughout the whole process.

Ok ths is a bit different. I did what you said but on my CUSTOM HEAD MORPH. You are saying to bring Don into a scene and export his head a s MORPH Target. No problem.

But in order for Blender to read it in - I have to select KEEP VERTEX GROUPS and check Polygroups during the import.

Now once in BLENDER I can certainly make the lips pucker. But at this point when I EXPORT IN BLENDER you are saying to UNCHECK EVERYTHING correct? Then bring that in as a PROP with nothing checked. SPAWN it and save as a morph target again. Then LOAD MORPH target back into the DON head. This is working entirely with the BASE Don figure and head right? Did I miss anything?

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor