Forum: Poser 12


Subject: Using Daz3D figures as FBX inside Poser 12

infinity10 opened this issue on Jan 16, 2021 ยท 18 posts


infinity10 posted Tue, 19 January 2021 at 1:38 AM

NikKelly posted at 1:32AM Tue, 19 January 2021 - #4410648

Um, any-one tried loading latest MakeHuman 1.2.0 (Dec_2020) FBX models to P_12 ??

Although this isn't part of the original purpose of this thread, I'll add some renders I made with that version of Make Human. I need to make some notes about using the MakeHuman assets: The FBX exported from MakeHuman must be processed inside Blender3D before you import the FBX into Poser 12. Simply import, then export, using Blender3D - this fixes the rotations of the Makehuman FBX rig. However, when the FBX from Blender3D is imported into Poser 12, you need to rotate the figure along the X-axis by -90 degrees. Moreover, the TOPMOST FBX item in the Hierarchy view is the rig that controls all the other rigs. I also needed to add back the trasnparency settings in Material Room to 1 (FBX sets them to zero), and I added subsurface scattering in Poser.

I don't particularly like the clavicle and upper shoulder rigging for MakeHuman figures. Anyway, I managed to pose the imported figure in Poser 12 and rendered with Superfly.

Please be aware that the figure will explode when you move the parameters to pose it. This is a quirk and will disappear when you move the dials again. It is irritating, but I take it to be a quirk of the MakeHuman figures.

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Eternal Hobbyist