555MMar opened this issue on Jan 27, 2021 ยท 13 posts
hborre posted Thu, 28 January 2021 at 10:05 AM
In Poser, Ambient Occlusion is not necessary unless you really want to accent a particular region on the material. It is more of a game development feature. Most probably the vendor used an HDRI as the light source. Which node are you using for rendering, Cycles, Physical Surface, or PrincipledBSDF?