crystalmethodcaf opened this issue on Jan 27, 2021 ยท 17 posts
unrealblue posted Tue, 02 February 2021 at 11:22 PM
Yeah, nah. Dynamics loses the edging fillet. That's the other issue with dynamics. You can't have edge thickness. You can add a displacement map that can do it, but not for close ups. 18 very fast cores, Xeons. 128GB RAM. And still, dynamics on that leotard, (quads only), exported at subd2 and reimported and made dynamic and it took forever just for one frame. I don't know what's being used for math, but it's slooooooooow. higher res meshes in blender and sim essentially in real time. maybe it's time to borrow the blender sim along with cycles. The current cloth sim is 20 years old, now?