VirtualWorldDynamics opened this issue on Jun 10, 2020 ยท 53 posts
Surody posted Fri, 05 February 2021 at 3:12 AM
CaptainHarlock posted at 3:13AM Fri, 05 February 2021 - #4411841
Surody posted at 3:46AM Thu, 04 February 2021 - #4411703
CaptainHarlock posted at 10:53AM Tue, 02 February 2021 - #4411211
VirtualWorldDynamics posted at 5:27PM Wed, 27 January 2021 - #4404596
Excuse, I wrote "before" and not "because". My sentence is not understandable... Sorry.
Please CaptainHarlock, could you do a short video showing the computing speed with your 3090 graphic card?
Hi,
Sorry for taking so long to reply, it's been a long time since I've been here :-p
Of course, whatever you need.... What would you need? I mean, how to know the computational speed?
BTW, I know these are difficult times and I guess it won't be easy to work on this project, but since it's been a while since I was here, I would like to take this opportunity to ask if there is any news regarding any new version or new features. By the way, some time ago I told you that it would be interesting to have a good liquid simulator with realistic physics, have you thought about it? ;-)
Take care!
There's ways to get fluid sims from Blender into Daz Studio.
Hi Surody,
Thanks for replying.
I don't have much experience with programs external to Daz, although I'm doing some testing with some for the animations.
Could you explain something more about this process, do you use the new bridge for Blender, what utility do you use in Blender for the liquids, do the Daz materials then work well on the liquids generated by Blender, do you have any video where I can see an example?
Thank you very much!
You'll need this script: https://github.com/versluis/animmorph and then you use the build-in Blender fluid engine to simulate what you want and export it as obj sequence. Then you load the first obj of that sequence into Daz and apply all the OBJs as morphs with the morph loader. Then you use the script to sequence those morphs on the timeline and you got the fluid sim. You can just apply a iray shader to the object and give it some iray fluid shader after exporting it to Daz.