Forum: Poser 12


Subject: Poser 12 Displacement map issues? Help appreciated

Necromuncher opened this issue on Dec 11, 2020 ยท 26 posts


unrealblue posted Mon, 08 February 2021 at 9:01 PM

I have the same issue. This shows up on layered skin tight on lafemme. The yoga pants (hamelon, I believe). It uses a displacement map to give it thickness and edges. Super nice thought, if it worked. But it doesn't seem to.

Not sure the displacement map was working at all in Poser 11. Setting it to zero in Poser 12 and the renders look pretty much the same.

displacement at 0 Screen Shot 2021-02-09 at 1.43.34 PM.jpg

displacement at .006 (units are meters), subd=2

Screen Shot 2021-02-09 at 1.41.21 PM.jpg

nodes:

Screen Shot 2021-02-09 at 1.42.01 PM.jpg

Firstly, the effect doesn't even look like displacement. I see no geometry change. It looks like a bump map. The shadows are blunt. The displacement map does go smoothly between light and dark.

I also upped the subd=4. Took a bit longer to setup the figure, didn't take any longer in the render.

Screen Shot 2021-02-09 at 1.52.55 PM.jpg

I want to say there's a very slight displacement visible at the edges. Maybe it only really works with crazy subd'd meshes. Which means it's not a good thing for this. Does it not spot subd the mesh as needed? And, certain distances and values would produce little more than a bump effect anyway. Why bother upping the mesh when the actual deformation is not visible, only the shadowing affect? I'm in pretty darn close, here. The effect is not even visible on this mesh, even at subd=4 from anything other than extreme close up. The mess of a shadow is visible, however, from the International Space Station.

The shadows are still completely out of whack. The lights are ghostship's superfly lights,