You can smooth out the motion of this render with several tricks:
- Aim the camera with a Point At behavior at a Target Helper Object (THO) set over by the building. Doing this lets you animate what the camera is pointed at separately from where the camera moves.
- The Bezier will be your best bet for animating both the Camera and the THO.
- For better Camera control, you can also animate its motion along a path. This gives you the benefit of a visual where the Camera goes, plus is pretty intuitive to move around to change the placement. If you choose to use this method along with a Point At behavior and THO, you don't even need to animate the camera's movement.