TwoCatsYelling opened this issue on Feb 22, 2021 ยท 16 posts
Lobo3433 posted Mon, 22 February 2021 at 8:41 PM Forum Moderator
Hello TwoCatsYelling
First welcome to the forum as to your question about a Poser Blender work flow one thing you will come to realize early on is that it is not a one size fits all. First which version of Blender will you be using? I have found the 2.8 and above version of Blender have made working with Poser a bit easier as far as file format compatibility Obj FBX and Alembic can be used by both programs rather well. Also which version of Poser will you be using? I deal with scale by usually exporting a character from Poser in either FBX or Alembic import that character into Blender and Build a scene or prop using my imported character as a scale reference. Also model to millimeters & meters makes things allot easier in the long run. Poser works with tris and quads ngons will not import into Poser and if by chance it does the geometry will usually break. If you model like you were modeling for a game engine keep poly count reasonable. So will try to answer the best that I can and sure others will chime in as well with their own tricks and tips. There is this tutorial set it is on clearance currently in the Market Place called The Hall and Light Props I know it is for Silo modeler but the principles of going from modeling then into Poser is very informative it is a little dated but most of the importing and such is similar to Blender Also Tony Vilters has a YouTube channel that has some work flow techniques when working between Poser and Blender most of his information still works even in the newer version of Poser and Blender I hope this information helps get you started there is allot of info and many of us here will try as best we can to answer more specific questions
Lobo3433
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