Forum: Poser 12


Subject: Poser 12 Renders

TheAnimaGemini opened this issue on Nov 20, 2020 ยท 882 posts


unrealblue posted Sun, 28 February 2021 at 10:23 PM

seachnasaigh posted at 10:21PM Sun, 28 February 2021 - #4412913

thoennes posted at 6:26AM Tue, 16 February 2021 - #4412907

seachnasaigh posted at 4:15AM Tue, 16 February 2021 - #4412617

Very cool scene.

How did you get the corner "wear" in the mats? In blender I use kitops bevel to do that.

Stonemason's stuff still looks cool.

And A3 was always a fave of mine.

I still use A3 a lot icon_wink.gif

Stonemason's sets are indeed still useful (the ARC is from 2007, the P7 era); they look much better with the materials updated for Superfly.

The scuff is already there in Stonemason's texture maps.I used PhotoImpact X3 to select the paint/rust colors of the texture images, and used that as a metallicity mask. So, anywhere the paint is scuffed away looks metallic. In the metallicity mask, white is metallic, and black is diffuse.

PhysicalSurface root w metallicity mask.PNG

Imma have to try that. The result is sublime. Details matter :)

That's essentially what bevel does (automagically). Near as I can tell, it figures out the corners and "wears" them into a mask, just like that.