TheAnimaGemini opened this issue on Nov 20, 2020 ยท 882 posts
unrealblue posted Sun, 28 February 2021 at 10:23 PM
seachnasaigh posted at 10:21PM Sun, 28 February 2021 - #4412913
thoennes posted at 6:26AM Tue, 16 February 2021 - #4412907
seachnasaigh posted at 4:15AM Tue, 16 February 2021 - #4412617
Very cool scene.
How did you get the corner "wear" in the mats? In blender I use kitops bevel to do that.
Stonemason's stuff still looks cool.
And A3 was always a fave of mine.
I still use A3 a lot
Stonemason's sets are indeed still useful (the ARC is from 2007, the P7 era); they look much better with the materials updated for Superfly.
The scuff is already there in Stonemason's texture maps.I used PhotoImpact X3 to select the paint/rust colors of the texture images, and used that as a metallicity mask. So, anywhere the paint is scuffed away looks metallic. In the metallicity mask, white is metallic, and black is diffuse.
Imma have to try that. The result is sublime. Details matter :)
That's essentially what bevel does (automagically). Near as I can tell, it figures out the corners and "wears" them into a mask, just like that.