Forum: Poser - OFFICIAL


Subject: Help! Adding a morph to a model which is IK animated. P11 Pro.

drages opened this issue on Mar 14, 2021 ยท 3 posts


drages posted Sun, 14 March 2021 at 10:05 AM

Richard60 posted at 10:02AM Sun, 14 March 2021 - #4414864

First thing I would do is make backup copies of your animation PZ3 files, just in case this does not work.

First question is are you finished with the animation movements? If you are happy with the results and don't plan to make more changes what I will describe will easy fairly easy to do. The first thing to do is turn OFF IK on your V4. Then turn it back ON. What this does is place Key Frames at all the joints that have IK movement (this would be things like knee bend). Now that you have those Key Frames go to Animation-->Resample Key Frames, Choice current figure and make a key frame every 1 frame. What this does is bakes in the IK movement without needing IK on. The problem is that it adds a Key at every frame and will make it hard to change your animation afterwards. Turn OFF IK and leave it off.

Now that your base figure is set apply your morphs.since these are new channels they should only have the one Key Frame and be easy to change along the time line.

Thank you for your reply. But I am using Shasha-16's special body pose morphs, like torso bendings. When I un-IK the animation, everything goes mad for that reason so I don't have that option. I must work with IK on. he hand posing system is working but others not. It's very lame and annoying.