AcePyx opened this issue on Mar 25, 2021 ยท 9 posts
AcePyx posted Thu, 25 March 2021 at 9:03 AM
seachnasaigh posted at 8:47AM Thu, 25 March 2021 - #4415577
The sphere map node is a vestigial leftover from the days when Firefly needed cheats.
If you want a mirror ball, and you're using P12 and rendering in Superfly, I'd use the PhysicalSurface root.
But, the PoserSurface root will do. Try killing the Diffuse and Specular (set value to zero, set color to black). See what happens. Do you have the mirror ball in an environment, such as the construct? That enclosed environment will give the camera something to see in reflection. If I remember correctly, your Lincoln memorial image map would only show where there is no environment to be reflected.
Thank you so much for your response. I have no problem using the Physicalsurface node but I was preparing for a tutorial on the PoserSurface inputs and realised that I could not get a Superfly reflection from the reflection node. If I leave exactly the same wiring, it performs as expected, using my image map plugged into the background map which shows that the background node is working to create a reflection without the need for an environment dome. To be clear, I'm not trying to create a mirror ball - I'm try to create a reflection on a normally coloured but relective surface so if I turn the diffuse to black, it would defeat the object. Regarding the sphere node, how do I tell poser that I am using a spherical projection rather than a rectangular one then?
In fact, I seem