ebergerly opened this issue on Feb 17, 2021 ยท 11 posts
Leonides02 posted Sun, 28 March 2021 at 6:09 PM
VirtualWorldDynamics posted at 5:52PM Sun, 28 March 2021 - #4414203
Hello ebergerly,
Excuse me I had some problems and I was not able to reply to you.
The image you sent here could correspond to a simulation where these is a difference in vertices number between the original mesh and the mesh used in the simulation. This can occur if you applied a geograph to your character. Once again, Daz Studio does not export the same vertices count by script and by export. A OBJ file will have the correct vertices. It is the this reason I added a button named "Record by OBJ" in the Collision Tab. Using this box, the mesh exportation will by made by OBJ files. This method takes more time but it will resolve this issue. If this issue is not linked to a geograph, could you show an image of the scene?
About your latest question, when you apply functions in the program, remember many functions will generate springs. If the springs created by two functions make opposite forces, the simulation will unstable and the simulation will crash. If you apply a nail to collision which try to keep a distance between the character and the outfit and then apply a scale on the same vertices, there is no solution. The simulation will explode. If you want to apply these two functions, keep a distance between the vertices used by each function. Please, tell me if my explanations are not clear enough.
Hm. This is a new issue I'm having, as well. My character is 8.1, but she doesn't have any geographs. Yet she is still exploding! This seems to be happening when I add in another collision item.
The OBJ workaround works, but is much slower. :-(