ronknights opened this issue on Oct 24, 2001 ยท 9 posts
Jaager posted Wed, 24 October 2001 at 3:54 PM
Before you get started, you should develop good techniques. You should develop poses using a figure that is stripped to bare essentials. No clothing and no hair certainly. But beyond this, use a figure with no morphs but joint fixes. Vic 2 has two major fixes: one knee (two actually) and one elbow, and several minor ones. Remove smile and the other face expression morphs. These have their own Library of poses. Mike 1 has no joint fixes so this figure should just be joint rotations. You can then save a pose with or without morphs, in fact, you want to save the joint fix settings. Without a morph channel listing to begin with, the pose cannot affect the morphs of other figures. You have four joint systems with Vic and Mike that you should pose with care. 1-Butt-thigh - I do 1:1 for all rotations - but butt stops @ bend -40 2-Collar-shoulder - 1:1 for rotations until 30-35 -except bend down -which is shoulder only - twist is also tricky. 3- abdomen-chest 1:1 all directions 4- neck-upneck-head 1-0.7-0.4 all directions. I have read that some consider butt and collar to be just transitional regions to be ignored. I do not agree with this. The JP settings provide this. As for tweaking, my suggestion: do it, but keep them to yourself. Only offer original stuff for general distribution. You just have to get over the sense of waste. We all do. Many providers get annoyed if you poach on their territory. What could be lost by angering an original contributor and having them withdraw is more than what is gained. All of us can adapt stuff. Those with original sight are rare and valuable.