AcePyx opened this issue on Feb 17, 2021 ยท 57 posts
Y-Phil posted Tue, 06 April 2021 at 5:34 PM
ChromeStar posted at 5:30PM Tue, 06 April 2021 - #4416327
Good thoughts, and the original poster should try those things. They don't help me, though. The menu keeps doing its flashing thing regardless.
I actually have Enhance Multilayer Transparency checked most of the time, because it is much clearer about what is going on, and Enable Hardware Shading is off because it's too hard to work with an all-white figure. But changing those settings has little to no effect on performance on my system.
"All white figures" isn't easy to work with, indeed... That's why I setup Cycles-based skins, save them in a specific Mats folder of one of my runtimes, then using a specific script I've written, I wipe out the skins, replacing them with a simple skin-like diffuse color. Loading them back is just a matter of seconds. Furthermore, I'm doing this as most of the time, I'm using a second layer for each part, which defines the level of anisotropy, with the help of a transparencybsdf node. this kills the possibility to adjust cloths...
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๐ฟ Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
๐ฟ Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
๐ฟ Nas 10TB
๐ฟ Poser 13 and soon 14 โค๏ธ