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Poser 12 F.A.Q (Last Updated: 2024 Nov 29 11:16 am)



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Subject: Character creator workflow?


Boni ( ) posted Thu, 22 April 2021 at 4:42 PM · edited Wed, 27 November 2024 at 8:31 PM

I have also posted this in the Vendor forums, but there is very little activity in the forum I targeted so I'm posting this here as well.

I made a character for my own enjoyment ... and was encouraged to make it for the MP. After having trouble with reading the manual (I got that figured out) then working with the instructions ... I am totally lost. I created a full body morph ... exported it as an injection morph and when I applied it ... selecting the pose and setting it to 1.0, nothing happened. I am missing something. I'm reading that an object export is needed like a body-part morph, which I've done before and read that that isn't needed. I'm lost and confused. This is for L'Homme. If someone could be very kind and post a step by step for this part of the character creating, I would be ever so grateful.

Boni



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Liquid_Ice ( ) posted Sun, 25 April 2021 at 4:32 AM

maybe it is useful to know, what program did you create your morphs in? I assume you did not use zbrush ( I see no mention of goz)


ironsoul ( ) posted Sun, 25 April 2021 at 6:46 AM

Very enjoyable, excellent tour of your work.



Boni ( ) posted Sun, 25 April 2021 at 7:46 AM

This is just MR morph packs for L'Homme that I dialed in. I'm only looking for the proper workflow from dialed figure>export full body injection>pose file for applying to a fresh figure of L'Homme for redistribution.

Boni



"Be Hero to Yourself" -- Peter Tork


RedPhantom ( ) posted Sun, 25 April 2021 at 8:16 AM
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For that what I do is 1 spin the dials to make the shape. 2. go to figure>spawn full body morph and name the morph. 3. file> export morph injection and select only that new morph. Put in in a pose library 4. load a new copy of L'homme and inject the morph to test. I haven't been able to make it load with a setting of 1 yet but spinning the dial works.


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ironsoul ( ) posted Sun, 25 April 2021 at 8:37 AM

@Boni - Apologies for the misplaced comment, i was following this thread in one tab and going through the gallery in another, must have switched tabs somehow.



Liquid_Ice ( ) posted Sun, 25 April 2021 at 8:45 AM

RedPhantom posted at 8:45AM Sun, 25 April 2021 - #4417647

For that what I do is 1 spin the dials to make the shape. 2. go to figure>spawn full body morph and name the morph. 3. file> export morph injection and select only that new morph. Put in in a pose library 4. load a new copy of L'homme and inject the morph to test. I haven't been able to make it load with a setting of 1 yet but spinning the dial works.

You can do that in a text editor


VedaDalsette ( ) posted Sun, 25 April 2021 at 10:23 AM

I had created a dial character for La Femme Pro (Corby in Freestuff) but her eyelashes were screwy, so I had to make a custom morph with the morph tool. That meant she couldn't be a dial pose PZ2. I was able to make the Corby FBM for the dial changes (not sure if I used Spawn or Create for the figure FBM, because I went through so many iterations). I got the FBM but it didn't include the custom morph for the eyelashes. Anyway, no matter what I did, include text-editing, I couldn't get the custom morph and FBM as one morph. So it's two in the PZ2.

Before I posted the freebie for the final time, I hope (poor 3Dpixi had to deal with my mistakes), I made sure the path to the pmd file (necessary with the FBM) read correctly in the PZ2 (even though I think Poser searches for it anyway). I used Morph Injection and selected only the two morphs (CorbyFace and CorbyLashFix) in the Body Object.

For my other freebies (all dial morphs, no custom morphs), it looks like I just did an Add to the Pose library to create the PZ2.



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