Forum: Blender


Subject: Blender vs. Maya: Which is better?

EClark1894 opened this issue on Apr 29, 2021 ยท 20 posts


LuxXeon posted Thu, 29 April 2021 at 1:46 PM

Maya has some advantages in the context of professional studio performance. We can never forget that it's been used for extremely high-end character animation and VFX for decades now, compared to Blender. Fewer bugs with Maya, more robust rigging and animation tools, etc. It isn't really fair to compare the two on a professional studio-level right now, but for individuals who are using it on a smaller network or small studio, Blender is way more cost-efficient and quite surprisingly powerful for most general-purpose needs. I come from a 3dsmax background and have been able to substitute Blender for almost everything I used to do in 3dsmax over time quite nicely.

We need to be careful when judging applications like this through "comparison" videos. You have to take into account the skill level of the user, the proficiency of the user in either application and the needs of that user. I would say if you are NOT involved in a production studio that relies heavily on teams of artists working together under tight deadlines and budgets, then Blender is probably a good alternative. You won't get the direct support that Autodesk can offer a studio to help get a project completed if troubles arise, but that's the risk you take with open source software, and you may have a special programmer or python specialist on the team to accomidate that need anyway.

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