infinity10 opened this issue on May 03, 2021 ยท 13 posts
infinity10 posted Mon, 03 May 2021 at 9:15 AM
I extracted the UV template of the geometry with Shade3D software. Blender3D would also be able to do that. With the UV template as a guide, I painted the splash corona transparencies and spray transparencies using Clip Studio Assets in Clip Studio Paint EX. I wanted a small variety of these to add some appearance of randomness if I were to use the splash coronas in multiples on a surface.
Finally, I created material node trees for the Cycles Root Surface. I used the corona prop with the corona transparencies and shaders for the liquid that hits a surface. I use the same prop geometry but at a slightly larger scale and adjusted above the base corona prop, and applied the splash sprinkles transparency shader. This way, I could get a more elaborate splash effect.
It may not always be necessary to use the second corona, depending on the scene.
In conclusion, my objective was to show that I could model a simple raindrop splash corona base prop using only Poser 12 software.
Eternal Hobbyist