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Subject: Modelling a low-res raindrop splash entirely inside Poser 12


infinity10 ( ) posted Mon, 03 May 2021 at 8:54 AM · edited Tue, 03 December 2024 at 4:48 PM

So here is my result (tell you how I did it after this).

Annotation 2021-05-03 214950.jpg

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infinity10 ( ) posted Mon, 03 May 2021 at 9:01 AM · edited Mon, 03 May 2021 at 9:02 AM

I created the geometry onyl using Poser 12 and the default hi-resoluaiton Morphing Ball, which may be found in the default Poser content. The morphs I require are in the morphing primitives so I need to use that version of the Poser ball prop.

I shaped the ball using the parameters dials until I got the shape I wanted. I then created a new material of the geometry faces I wanted to extract and made them into a separate prop. This formed the base geometry for the splash corona (that crown-shaped liwuid which you see when a drop of water almost hits a surface).

Annotation 2021-05-02 200116.jpg

Annotation 2021-05-02 200154.jpg

Annotation 2021-05-02 200847.jpg

Annotation 2021-05-02 201032.jpg

Annotation 2021-05-02 201148.jpg

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infinity10 ( ) posted Mon, 03 May 2021 at 9:15 AM · edited Mon, 03 May 2021 at 9:17 AM

I extracted the UV template of the geometry with Shade3D software. Blender3D would also be able to do that. With the UV template as a guide, I painted the splash corona transparencies and spray transparencies using Clip Studio Assets in Clip Studio Paint EX. I wanted a small variety of these to add some appearance of randomness if I were to use the splash coronas in multiples on a surface.

Finally, I created material node trees for the Cycles Root Surface. I used the corona prop with the corona transparencies and shaders for the liquid that hits a surface. I use the same prop geometry but at a slightly larger scale and adjusted above the base corona prop, and applied the splash sprinkles transparency shader. This way, I could get a more elaborate splash effect.

It may not always be necessary to use the second corona, depending on the scene.

In conclusion, my objective was to show that I could model a simple raindrop splash corona base prop using only Poser 12 software.

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infinity10 ( ) posted Mon, 03 May 2021 at 9:22 AM

infinity10 posted at 9:22AM Mon, 03 May 2021 - #4418270

I created the geometry onyl using Poser 12 and the default hi-resoluaiton Morphing Ball, which may be found in the default Poser content. The morphs I require are in the morphing primitives so I need to use that version of the Poser ball prop.

I shaped the ball using the parameters dials until I got the shape I wanted. I then created a new material of the geometry faces I wanted to extract and made them into a separate prop. This formed the base geometry for the splash corona (that crown-shaped liwuid which you see when a drop of water almost hits a surface).

Sorry - I have a duplicated image there !

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infinity10 ( ) posted Mon, 03 May 2021 at 9:26 AM

My Cycles shader for the splash corona (using one of several different transparencies I painted)

Annotation 2021-05-03 222501.jpg

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infinity10 ( ) posted Mon, 03 May 2021 at 9:27 AM

My Cycles shader for the corona sprinkles (for the second corona prop which should be positioned above the base corona). This shader uses a sprinkles transparency mask I painted.

Annotation 2021-05-03 222434.jpg

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infinity10 ( ) posted Mon, 03 May 2021 at 9:28 AM

Here I show how I organised two splash corona props to complete my scene. It may not always be necessary to use the upper prop (the sprinkles).

Annotation 2021-05-03 222353.jpg

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Y-Phil ( ) posted Mon, 03 May 2021 at 9:29 AM

Awesome!

𝒫𝒽𝓎𝓁


(っ◔◡◔)っ

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infinity10 ( ) posted Mon, 03 May 2021 at 9:33 AM

The final test render is this: testrender_final.png

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infinity10 ( ) posted Mon, 03 May 2021 at 9:36 AM · edited Mon, 03 May 2021 at 9:37 AM

My prop is low-resolution. It does not claim to be physically accurate as a depiction of a raindrop splash. My purpose was to show how simple sculpting may be achieved using only Poser 12 software.

If you know how to set up fluid simulations in Blender3D software, you may actually get a physically accurate and animated fluid simulation. This is outside the scope of my discussion in this thread.

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infinity10 ( ) posted Mon, 03 May 2021 at 9:50 AM · edited Mon, 03 May 2021 at 9:50 AM

I apologies for some typos in my posts... I am typo-blind at times. My WhatsApp contacts know how bad my typos get...

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infinity10 ( ) posted Tue, 04 May 2021 at 2:19 AM · edited Tue, 04 May 2021 at 2:19 AM

I made a cluster of rain splash sprinkles (what comes after the corona has dispersed). I randomised the sizes of the individual geometries and spread them around. I think ken1171's geometry scatter tool may be useful for my ha ha !! I also show the splash corona and sprinkles and their wiremesh view. I used Front Camera to for these renders. I am using HDRI lighting with a third-party HDRI.

splashsprinkleswireview.jpg

SuperflyHDRIFrontRender.jpg

splashsprinkles.jpg

WireviewFrontRender.jpg

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infinity10 ( ) posted Tue, 04 May 2021 at 2:20 AM

Uuuhhh... the order of the images got mixed up. Never mind. You get the idea, I think.

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