3D-Mobster opened this issue on May 02, 2021 ยท 227 posts
3D-Mobster posted Mon, 03 May 2021 at 11:43 AM
Liquid_Ice posted at 11:39AM Mon, 03 May 2021 - #4418301
Now the only issue with Substance painter, is if you want to export 8k maps, I think it is, you need at least 4 GB memory on the graphic card if I recall correctly.
Yes you need a lot of memory in zbrush too to extract the normals out of the mesh. This is due to the fact that it is subdivided a lot and the details are calculated on the lowest sub and then extracted and placed on the UV map/normal.
Had to update my graphic card as well and luckily you can get some fairly decent ones cheap, if you don't buy the newest of the newest :D.
Looking great with that model you have rendered lots of details going on. Very well done. What I like with substance painter is that for most things it works very well, but if you have to make extreme closeups, you would probably do as you do in Zbrush, but eventually time is also a factor :D