3D-Mobster opened this issue on May 02, 2021 ยท 227 posts
3D-Mobster posted Wed, 05 May 2021 at 5:21 PM
ironsoul posted at 5:17PM Wed, 05 May 2021 - #4418486
From a workflow view point the standardised node layout of the physical root node does allow a certain amount of integration/automation. For example the ability to integrate with Substance painter allows for rapid prototyping and exporting of textures - instance a base texture across muiltiple mat zones, apply light baking and weathering on top of that instance and then bake. Using instancing its possible to create a number of texture sets that look quite different but are just a few clicks different, The flaw in this argument is the lack of automation between substance painter and Poser, there was a Cycles proposal back in 2015 on how to integrate PBR with a principle node and the mat file associated with its OBJ file but that doesn't appear to have been picked up. I suggested a simpliar approach with Poser 12 enhancements, don't think that was picked up either. Not trying to sell Substance Painter but for anyone who likes texturing but not the material room it is an option to consider and it doesn't need to be photo realistic there was a tutorial on this site for using SP with toon like textures (light baking).
Agree, even if people don't want or have time to learn a 3D application, simply learning substance painter, which can be done fairly fast would pretty much blow new life into all their content. Doesn't really matter how old an object is. So I would strongly suggest that to anyone.