3D-Mobster opened this issue on May 07, 2021 ยท 60 posts
3D-Mobster posted Fri, 07 May 2021 at 6:58 PM
RedPhantom posted at 6:51PM Fri, 07 May 2021 - #4418695
No, bagginsbill's shader is for glass with thickness. It doesn't look good for single-sided objects. That shader had an absorption volume of cyan. try changing it to white.
I tried messing around with it, but couldn't make it work, I could make it transparent but still didn't look like I wanted it. And again, Im not good at cycles so really have no idea what im changing and why :D I know he is very good at it and have his reasons for why he does it, but im not even remotely there so have to rely on what looks correct to me in the renders :D
Anyway I manage to combine a final shader, and also tried adding some red wine as well, which caused other issues especially with the reflection, but think I got that solved as well.
And honestly I think it looks pretty damn good as a glass shader, it doesn't have these crazy reflections, they are nice and clear so you can see through them and pretty nice highlights, so unless someone knows how to improve them even further I think ill go with this one as a default shader for glass. And when they get a bit thinner I think it will be excellent :)
Here is the final setup for those that might be interested in it as well.