Forum: Poser - OFFICIAL


Subject: One glass shader to rule them all

3D-Mobster opened this issue on May 07, 2021 ยท 60 posts


3D-Mobster posted Sat, 08 May 2021 at 4:59 AM

infinity10 posted at 4:50AM Sat, 08 May 2021 - #4418702

Why not try Physical Root node instead of Cycles Root node ...

Because im pretty sure I saw a video at some point stating that this functionality is the only one lacking from the physical root, it has transparency and opacity, but no real way of dealing with glass and probably not water either. I think you can use it to make quick fake glass as long as it is thin by messing around with the transparency settings.

I actually did a test of this in the thread where I got the (3) glass setup above. Here you can see the difference between physical node glass and just a standard cycle node glass. But the physical one doesn't work well with thick glass as can be seen in the last image.

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And obviously this thread is all about fixing the standard cycle glassBsdf, and to solve the shadow issues.