Forum: Carrara


Subject: I hate DAZ

manleystanley opened this issue on Feb 20, 2021 ยท 77 posts


wolf359 posted Tue, 11 May 2021 at 6:13 AM

No CC3 for me yet, as I'm probably overly cautious to pick another 3D silo that has a lot of the same agenda alignment and resulting odor of the DAZ >eco-system in the >air. It still may prove to be the right path,

In all honesty Reallusion continues to do a very poor job of Clearly describing their product line to anyone who does not literally visit their forums and describe their individual objectives and ask what products they should buy. and even then, it is not a cheap proposition for most.

If you plan to migrate completely away from Daz studio for Character animation & rendering, it will require a minimum $400 USD investment in Iclone basic($199) and CC3 pipeline($199)

This would give you the widest range of future options to convert ALL pre genesis 8.1 characters & clothing/hairs into Iclone native avatars as well as Export presets to Blender, Maya,C4D and the two major game engines.

The native Iclone render engine is rubbish unless you buy the same Slow brute force path tracer IRay plugin that Daz uses.

Hence all of the figure export options from CC3 pipeline

I export animated figures to Blender via a free Addon that auto converts the material to Blender shader nodes

If you have any intention of using Iclone as animation tool for export back to Daz studio/IRay you will have to Buy the more expensive pipeline version of Iclone($500+IIRC) and be limited to only retargeted BVH body motions exported back to Daz studio for G1-G8

Any facial animation will have to be done with one of the many Daz studio options (face mojo-$295,Anilip2-$90, mimic live-$60).

Face mojo is the best but requires an Iphone 10 or higher($$$???) and the plugin itself cost more than CC3 pipeline for full G3 & G8 support.

No other iclone Content(meshes etc) are exportable back to Daz Studio.

If you have No immediate interests in Character animation/ CG filmaking or exporting animated Characters to the major 3DCC's /Game engines you should stay out of the Reallusion Eco system.

Frankly it offers nothing for still renders/portaits that one cannot get in Daz studio/poser for far,far less money.

I don't share Wolf's issue with the sexy ladies. I like them a lot. I like >the >male figures, too. I have a lot more ladies in my library than men.

Historically the use of you sexy (mostly european) women to sell products ha been very succesfull.

I have no "issue" with that reality

The problem arises when your entire brand is only associated with. "pin up" girls you will have a very hard time expanding your user base beyond that user Demographic.

Particulary to Corporate & educational institutions where a images of a bikini girls etc is tantmount to "harrasment" in many cases.

Poser never accomplished such an expansion and where does poser rank in the general arena of 3D/CG applications today??

The Epic Metahumans demos have been very shrewd to avoid showcasing Young, white bikini /naked women and that is no accident, of that I am certain.!!

Also everyone has pretty, young ,girls now .

Daz users can croon about JCMs and HD morphs all they want, but you have to work within Daz studio to fully access those features.

Staying within Daz studio is just not an option for those needing Realtime viewport Display (EEVEE.UE4,unity Iclone). or professional animation tools.



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