bwldrd opened this issue on Jul 21, 2019 ยท 20 posts
PendraiaFaeCreations posted Thu, 13 May 2021 at 9:43 PM
Penguinisto posted at 9:42PM Thu, 13 May 2021 - #4358042
Heya...
The figure, at base, does work pretty decently in DAZ Studio, just that you have to do a couple of things to it:
after importing the figure and it finishes loading, Edit -> Figure -> Rigging -> Add Weight Mapping. It works with Triax, General, and Blended.
(optional): Edit -> Figure -> Convert to SubD (this smooths some stuff out,, but what you really want is...)
Edit -> Figure -> Geometry -> Add Smoothing Modifier. Once done, go into the Parameters tab, and crank up the smoothing a little to around 3. This helps the joint bending - bigly.
When it comes to fitting clothes, be sure to get on the Add Smoothing Modifier option. If you get a pop-up asking for figure types, Leave it as-is ("Unsupported") and click Accept. It'll auto-form to the figure.
Gotchas and observations (only if you're using it in DS!):
The "Body Parts" dials (under Body Controls) aren't going to behave all that well. Hands did okay, but altering the legs and feet made the rigging go 'splat in a hurry. Adjusting the rigging to the figure, and/or ERC Freeze will not fix this. The "Head" dials (Body Controls) work just fine, and will give you the giggles if you go too extreme on the dials (but holy crap does the mesh hold up real well on the neck!) Leg and Arm movement dials in the same dial neighborhood will give mixed results.
The morphs do pretty well, though the feet morph dials will cause a bit of rigging breakage. Might be an IK thing, but I didn't dig too deeply.
The hair scaling was all wonky, but fixable for those who use DS. Just have to set the xScale to 100%, then scale-up the whole thing to 100%, and you're good to go.
Overall:
A DS user is not going to make her petite or taller than she is now, but you said specifically there was no support in that direction, so otherwise? A great go at it!
I love the fact that you included a good variety of clothing to start with. Universal (DS/Poser) gripes? I wish there was a way to scale the eye size down a bit with just a dial, and there is an initial alignment / eye-pointing thing that needs to happen (maybe that's just me?), but man, thank you for what you did here. I hope it encourages you to continually make more and better, because this is a solid effort.
Hope that my blathering helps out a bit :)
Thanks for the info, certainly worth a look.