caisson opened this issue on Nov 14, 2020 · 125 posts
caisson posted Sat, 15 May 2021 at 10:23 AM
Here is a shader set up using PBDSF for a prop with a single material zone textured in Substance Painter (which I’ll abbreviate to SP from now on) using the Metal/Rough PBR workflow. The exported maps are: colour, metallic, roughness and normal. Render is made using a single infinite light at 100% intensity.
I was originally going to write up some quick info on the various maps, but it … expanded a bit. Apologies for the wall of text that follows ;)
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