bwldrd opened this issue on May 21, 2021 ยท 26 posts
Ken1171_Designs posted Sat, 22 May 2021 at 10:54 PM
hornet3d posted at 10:47PM Sat, 22 May 2021 - #4419715 SkinEdit will not only allow me to work quicker but I will be use the skin textures that I own but don't use as they are firefly and I now only use Superfly. I know this was possible before using other scripts but they were for Python 2 and they did leave behind a lot of nodes that are no longer used in Superfly.
My initial idea was to fix all these Dawn materials created for Firefly, and also the vast amount of textures I have for V4 that just won't render correctly in Superfly. It takes too long, and suck al the fun out of it. But I had done it so many times that I noticed a pattern I could automate with a script. However, every figure has different MAT zones, so profiles could unify them all under the same script. That's how SkinEdit was born - out of sheer necessity. One of the happy side effects of reducing shader complexity is that it also renders faster, and looks better in PBR renders. :)
Characters, Body Sculpts, Morph Corrections, Outfits, Python Scripts, Universal Heads, and Videogames!