ossi06 opened this issue on May 22, 2021 ยท 14 posts
Y-Phil posted Tue, 01 June 2021 at 11:31 AM Online Now!
ader posted at 11:27AM Tue, 01 June 2021 - #4420266
Thanks CobraBlade, makes me look even more forward to getting a new iMac or Mini after WWDC. I didn't get an M1 machine as I thought the even faster chips would be out before now - so am chomping at the bit a little - but brushing up on my ZBrush for now.
I did a bit of testing on my old intel iMac and yes it was good in some ways, and not so good in other ways - multiple monitor support was particularly bad for me - I submitted a bug report but don't think there's been a new version released yet.
One of the main bad things was the side-effects of Python3, like not being able to use EZSkin for older content, but it looks like the new SkinEdit product might have solved that one (I have yet to buy and test it but intend to). I thought the de-noiser was great.
Personally I won't be interested in gpu rendering until Poser supports it via Metal on Macs. I would like it if we could get distributed bucket rendering in Poser though like Cinema4D has - so I could have multiple Macs rendering a single image.
I won't go back to windows of any flavour, ever. Life is too short for that lol.
If you have a running version of Poser11, don't hesitate to create "EZSkinned" material setups, to be shared with Poser12 via a common runtime library. The key is to lowered the value for the specularity.
Example of an "EZKinned" Vic4, material set on Poser11, rendered using Poser12 and an HDRi
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๐ฟ Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
๐ฟ Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
๐ฟ Nas 10TB
๐ฟ Poser 13 and soon 14 โค๏ธ