TwoCatsYelling opened this issue on Jun 13, 2021 ยท 30 posts
TwoCatsYelling posted Sun, 13 June 2021 at 9:35 PM
Rhia474 posted at 9:26PM Sun, 13 June 2021 - #4421214
Figure--> Skinning Method-->Poser Unimesh...then adjust Subdivision ion the Properties tab of the figure to 1. Render. It may come out all black. If it does, you can either:
- Use EZSkin in Poser 11, save the adjusted figure materials to your library and render in Poser 12
- If you have SkinEdit for Poser 12, use that to convert the skin.
- If you understand nodes, you can manually futz in the Material Room to fix proper Superfly shaders onto your figure. There are several threads on the Poser 12 forum that deal with this.
I don't have either of those shader utilities, but after looking at the SkinEdit on YT, I'll definitely be picking that up. That is a cool piece of software. Useful, even beyond converting the shaders.
Also thank you for the tip about the free eyes, Rhia! I've snagged 'em and already put them to use.
In the meantime, I did a couple test renders of a WIP character I'm working on (my first with Poser, woot). One with Superfly, one with Firefly. No lighting setup or anything. Everything default. Superfly loses the specularity and SSS, but I can see the skin details a bit better. I think the eyes are actually a bit too wet/shiny looking in the Firefly version by default. Still, the Superfly version doesn't too bad, considering the shaders aren't converted. I also just noticed there's no shadow behind the headband/tiara in the Firefly version. That's interesting.
I'm sure the veterans can look at each and know exactly what's going on and why. I only recognize the superficial stuff at this point. In any case, this is fun :)