Iuvenis_Scriptor opened this issue on Jun 27, 2021 ยท 44 posts
Rhia474 posted Sun, 27 June 2021 at 8:48 PM
Thank you ! I would start with one infinite light only first since you have the envirosphere that also casts light. With one light only, render, then with same one light try increasing pixel samples, then bounces. Change only one variable at a time. I suspect it is shadows cast by transmapped hair strands calculated from multiple light sources.