Forum: Poser - OFFICIAL


Subject: Weird Checkerboarding on Rendered Hair

Iuvenis_Scriptor opened this issue on Jun 27, 2021 ยท 44 posts


Iuvenis_Scriptor posted Sun, 04 July 2021 at 4:18 AM

No worries! I actually appreciate the in-depth response, and there may be a bit more to test than you might think. I'm glad you like the morph, which is indeed a surprisingly quick dial-spin. The textures are indeed based on a combo of merchant resources, though I barely know what EZSkin even is and rely mostly on at least somewhat principled shaders culled and adapted from a mix of experience/trial-and-error and Internet research. For example, my triple-layer SSS shader is an adaptation of some impressive tutorials I found for Blender. I do aim for photo-realism, so that's always a focus of mine when I ask for critiques, which I do my best to take well and learn from.

Crucially, though, the morph is probably the least important part of the pack I'm putting together. In fact, I include one only by convention. The main selling point is the fact that I've rigged the shaders so that various material parameters can be controlled with dials in the same way that morphs typically are. It's an adaptation of an approach I first applied to G8F with Calista. The package is not principally intended as a single character but rather as a base for easy and convenient creation of diverse characters. There'll be dials for skin color, eye color, hair (i.e. eyebrow and pubic) color, freckles, and more! I'm a bit mystified as to why this isn't a more popular approach than fixed material presets, considering how relatively easy it is to set up. It is tedious at times, but not particularly difficult and, at least in my experience, well worth the convenience,

Anyway, PM me if you're still willing to test her (and him, since male options for L'Homme will be included), and we can proceed from there. I estimate that she'll be ready for beta in about a week or less. At least, that's what I'm hoping for.