Iuvenis_Scriptor opened this issue on Jun 27, 2021 ยท 44 posts
randym77 posted Sun, 04 July 2021 at 8:22 PM
primorge posted at 8:12PM Sun, 04 July 2021 - #4422485
Also, now that I think of it, I have a few customized eyebrow textures that I created from photos and resources that you might find useful. They were intended for a couple of custom character morph/texture sets that I was working on for La Femme but I got sidetracked by other things... namely JCMs and morphs for another figure and the creation of my own figure, things I've been jumping back and forth between lately. I don't foresee resuming work on La Femme anytime soon so it would be no problem for me to share these eyebrow textures with you, if you wish, isolated on psd layers for easy use. I'll take look see at what I have and we'll talk about it perhaps.
In any case here's one of the character custom sculpts. The textures aren't merged and blended as these are just test images, Firefly...
Those are nice brows. IMO, brows make or break the texture. I like brows that are not too thick, and not too overly plucked, either.
TBH, I don't care for the brows of this proposed product. They don't look natural at all. The idea of the product sounds really promising; I would love to be able to create different skin tones in the Material Room. But looking at Calista...the results aren't that great. The hand on the dark-skinned character in particular doesn't look right. (Though I admit...getting the palms and soles to look right on dark-skinned characters is very difficult, and the main reason I don't just darken textures in Photoshop.)