foley opened this issue on Jul 02, 2021 ยท 43 posts
primorge posted Mon, 05 July 2021 at 5:14 PM
infinity10 posted at 5:09PM Mon, 05 July 2021 - #4422529
I used Shade3D or Blender3D to separate out the parts and regroup them. In Shade3D, I can size to Poser dimension during import and export. Do not delete polygons and do not add polygons, and do not re-UV the separated parts - this is so that you can use the same textures of the larger model, based off its UV. Import the required parts into Poser for your camera viewpoint, omitting the parts which will not be visible. That could help in managing Poser scene memory size. Well, that's what I do anyway.
The mesh was 13 million polys infinity10. No UVs. 13. Million. Polys. Lol. Vertex or poly painted by the looks of it. Doesn't translate to Poser. Imagine trying to unwrap that thing ;)