ronknights opened this issue on Oct 25, 2001 ยท 15 posts
ENGELKEN posted Thu, 25 October 2001 at 9:53 AM
Since the alterations can be included in a pz2 file, the files are easily shared. They are all essentially morphs and/or textures.
The morphs are the only sticking point. For me they are difficult to do. Just finished fairly acceptable boot morphs only to find that there are no existing GeomTarget slots in the feet or toes of the base figure.
To fix that, we're building a CR2 for Mike with two Custom GeomTarget channels for each element (not including the head, hands, or fingers...except when we get into doing glove morphs, I guess.)
The picture is the basic suit and boots with a prop belt.
eng