odf opened this issue on Oct 27, 2008 ยท 13933 posts
primorge posted Wed, 14 July 2021 at 3:17 PM
Hey thanks for that info Caisson. I've seen vilters method, which is morph projection through the tighten fit brush, basically shrink wrapping an in scene subdivided figure to an externally subdivided and sculpted obj of the same figure. It is kind of a kludge IMHO, and doesn't seem to have the necessary precision for things like fine detailing of the face but vilters does state that it's useful for details that can be realized at 1 level of subdivision, which is probably sufficient for broad shaping of the body or musculature. He says fine details should be displacements or normal/bump which I agree is best. High frequency sculpting is really only useful for concepts meant to be retopologized, or the generation of height maps, at least for all practical purposes we might consider. Models meant for animation. UV mapping. Etc. You already know all this though.
Here's the video where he demonstrates the projection process...
https://youtu.be/zJRs9qQGlEg