Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13933 posts


primorge posted Fri, 30 July 2021 at 8:23 PM

Bagginsbill is correct (as usual lol), but yes it's... different. I personally don't use Blender's painting tools that much, I'm  more comfortable painting in mudbox as it has a photoshop layers system and a direct bridge with photoshop. Plus I've converted most of my photoshop brushes to a usable format in mudbox using ABRmate and an invert in photoshop... 

https://abrmate.software.informer.com/1.1/

I mostly use blender for retopo or when I want a traditional modeling transforms/sculpting hybrid workflow. Or just regular box modeling stuff. The amount of tools available in blender for that are staggering. Again for pure sculpting it's Mudbox. Handy to be proficient with Blender though, personally, if I ever decide to cull Mudbox from my toolset... though I don't foresee that happening any more than I see dumping photoshop.

If you don't mind odf, I've seen a few people, yourself included mention trying to come to terms with a Poser to Blender and back morph sculpting workflow. I mentioned briefly my method in another forum post and perhaps it would be useful to have a little demo for people that are curious about the topic.

For this demo I'll be using Colorcurvature's Pose Morph Loader export script, though the same would apply to a standard grouped and continuous figure mesh from poser Geometries with the intent of FBM dial generation in terms of settings during the import.

The PML export script takes care of the mesh welding from transformed in scene figures and also produces a dial for an independent morph that's the difference between any dialed in morphs/transformations. So it's a post transform morph. I won't bother going over again why this would be useful. This script does the same thing, with a few more bells and whistles, that ADP's script will do odf. So the workflow will be pretty much the same...