odf opened this issue on Oct 27, 2008 ยท 13933 posts
odf posted Sun, 01 August 2021 at 8:00 PM
primorge posted at 7:53PM Sun, 01 August 2021 - #4424352
There is one thing though. Is your gen morph HD, standard, or geometry switching? There reason I ask is I'm seeing a weird artifact in your render that looks a bit like an unwelded vert. I'll have to take a look at the topology of Antonia to see the mesh density in that portion of the hip. Was just curious.
I think that's definitely a texture seam there, but not because of geometry switching or such. I first tried to shape the labia on the default Antonia at subd level 1, which Poser did not take well to. Then later I decided to try out lo-res Antonia which, as a reminder, is the original mesh, the "regular" Antonia just being subd level 1 of it made for a pre-subd Poser world. In theory, she should work exactly the same if I increase the subd level in Poser by 1, as long as I don't try any of the morphs made for the regular figure.
For the most part she does, but this little texture artifact pops up. So I'm presuming whatever we did in order to map the lo-res UV-mapping to the regular figure does not match exactly what Poser does at the seams, which I presume were worked out for this texture on the regular figure.
Does that make any kind of sense?
-- I'm not mad at you, just Westphalian.