Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical


Subject: Need help with creating gloves

RAMWorks opened this issue on Aug 03, 2021 · 24 posts


primorge posted Sun, 08 August 2021 at 3:46 PM

Create  folders in Libraries such as this

Runtime/Libraries/Character/RaMWorks/ LHomme Nifty Mitts/

Create a Folder in Materials similarly/

Create a folder in Textures similarly/

Create a folder in Geometries similarly/

And any other folders your gloves will require for distribution (Pose for example)

Import your correctly grouped and group named glove(s) into Poser, transfer the necessary rig parts from the donor or dev cr2 by whatever means you are using. Perform any necessary adjustments and tests. Apply textures and materials. Any textures you apply will be referenced by the created cr2 upon creation. You should already have your textures in an appropriately named relative path Textures folder in your Runtime. You can always change or edit these references before distribution. It's important that your gloves are grouped so that their group names match exactly as the group names in LHommes hands for actors to which you want to bind the rig to the mesh. Exactly.

Also the topology of your gloves should be modeled so that the deformations caused by the bending of the fingers will be sympathetic to the rig. Try to model your edge loop density similar to LHomme. It's important that each finger be constructed as to have only one parent. In the case of fingers the hand will be the parent. You need a buffer zone of polygons between each finger that belong to the hand group. So construct your hand group as if it were a fingerless glove and the fingers emerging from the glove will each be a child of the hand group. So like this example of some conforming ball joint hands I made, the blue is the parent (hand), the orange is the children (fingers)

2.png In the case of LHomme, the red is the parent; the hand group. See the buffer zone of 2 rows of polys between the fingers. 3.png

Save your finished figure to the library. Navigate to where you saved the cr2, locate the Poser generated obj and trash it. Make sure it is GONE. Place your proper obj in your named Geometries folder. Open the cr2 in a text editor and do a search for .obj... 2 instances will be indicated, these are figureResFile statements. They're both located early in the file. Edit the reference paths as relative and pointing at your correct object in Geometries. Load and test.

objref.png