Forum: Poser 12


Subject: why Poser 12 sometimes requires internet to launch?

maur_2005 opened this issue on Aug 04, 2021 ยท 10 posts


hornet3d posted Fri, 20 August 2021 at 8:31 PM

randym77 posted at 8:29PM Fri, 20 August 2021 - #4425723

Anthony Appleyard posted at 1:26PM Fri, 20 August 2021 - #4425713

randym77 posted at 8:42AM Fri, 20 August 2021 - #4424506

Poser phones home periodically, and if it's blocked for some reason, it will eventually stop working. This is supposedly an anti-piracy measure. I suspect they want you to have Poser connected to the web so they can sell you stuff from RMP through Poser.

A lot of people are very unhappy with this "feature." If you contact support, they may be able to extend the period between check-ins, but so far as I know, there is no longer any way to suspend this license check.

Thanks for warning me about this.

I think the same is now true of Poser 11. Something to keep in mind if you have an older version of Poser. Might want to keep it around, just in case, even if you upgrade.

The same is true for all versions after, and including, Game Dev anything before will not phone home and thus should not be blocked.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.