Kalypso opened this issue on Jul 11, 2021 ยท 26 posts
Cyogreem posted Sun, 22 August 2021 at 12:11 PM
CobraBlade posted at 12:02PM Sun, 22 August 2021 - #4423417
I contacted support about this and just received a response.
The scatter node used by EZSkin is not compatible with the Cycles 2render engine. The way Cycles 2 handles detached geometry is different. This is why we're currently working to make Poser Unimesh throughout.
This might be a really bad Idea resulting to the same compatibility issues that occurred after changing to the next Python Level. It might even throw back Poser, considering that a cut of multiple support might make allot of older models useless, comes to it that any FBX or Colada pre Articulated import are based on Simple Bones Single Skin after being Imported, meaning that these might get unfunctional causing the same Import issues like Daz Studio is having, limiting poser even more. It might even cause that DS Fbx Import could be totally Limited to only static props stepping even further from multi compatibility, not to mention the possibilities that still work between Blender and Poser these also could get very limited. Any external articulated Import file does not support Poser Unimesh so the only option that would remain is Obj's !