Kalypso opened this issue on Jul 11, 2021 ยท 26 posts
Cyogreem posted Sun, 22 August 2021 at 7:16 PM
ghostship2 posted at 7:01PM Sun, 22 August 2021 - #4425839
The Poser dev team had a webinar when P12 came out. I will try to explain it the way they did: In the old days when computers had limited speed and memory Poser would cut up the mesh into sections so it only had to deal with that one section you were working on (hand, finger joint, neck, etc) this made Poser more responsive for figure bending and animation. It also causes a lot of problems for figure modelers when a mesh is imported, worked on then exported back to their modeler. It f***s up the mesh verts and symmetry. There have been a few figures for sale over the years that have had mesh issues because of this. Now that everybody has super fast computers with gobs of memory there is no good reason to cut the mesh up into smaller parts. Once we get unimesh for Poser things like developing and importing new figures will be easier, also making clothing for these figures will be easier. Rigging and weightmapping should be easier. And when this goes live the dev team will be able to address things like animation, dynamics and color space.
That is if Poser will still be supporting direct import of rigged figures by using unimesh what I dopt ! Fbx , Collada imports would break if they do not get the Simple Bones support, These are not cut btw. it is actually the essential rigging method of most any other 3D Program ( Except Poser and Daz Studio ) . Only Poser unimesh method might cause the rigged Imported models to break on the joints unless the method is based on single skin. Such a system would naturally cause that a Poser model needs to be completely rigged in the Poser interface to work correctly witch would mean a big cut of figure versality and for sure unnecessary additional work for a creator.
So better make sure having a working copy of PP2014 or 11 if it will be the case that fully rigged imports will not work any longer and break like they do in DS.