Forum: Poser 12


Subject: Visible seams with EZSkin P12

Kalypso opened this issue on Jul 11, 2021 ยท 26 posts


Cyogreem posted Mon, 23 August 2021 at 6:13 AM

ChromeStar posted at 6:02AM Mon, 23 August 2021 - #4425853

Cyogreem posted at 8:59PM Sun, 22 August 2021 - #4425845

That is if Poser will still be supporting direct import of rigged figures by using unimesh what I dopt ! Fbx , Collada imports would break if they do not get the Simple Bones support, These are not cut btw. it is actually the essential rigging method of most any other 3D Program ( Except Poser and Daz Studio ) . Only Poser unimesh method might cause the rigged Imported models to break on the joints unless the method is based on single skin. Such a system would naturally cause that a Poser model needs to be completely rigged in the Poser interface to work correctly witch would mean a big cut of figure versality and for sure unnecessary additional work for a creator.

This is beyond my level of expertise, but if Fbx and Collada are not cut into multiple meshes, why would it be a problem to represent them as a single mesh? I've seen plenty of complaining about what goes wrong when they are split, so that sure sounds like a single mesh is the way to go.

The compatible issue is not that they are not being cut into multiple meshes, the main issues that users are having on a FBX or Collada Import is that they do not realize that these are simple single Meshes Handling them like unimesh tris models, so the conflict never was a compatibility issue it is that the user was expecting it to be a tris model ! you can't change a Imported single mesh standart into a Unimesh tris without having to rig this model from scratch. It has basically nothing to do with splitting a model, Single and Unimesh are both not split ( Unimesh uses 3 axis rigging Poser/DS .... and simple just one for all just like done in any other 3D program called DEV in Poser )