odf opened this issue on Oct 27, 2008 ยท 13933 posts
FVerbaas posted Tue, 24 August 2021 at 4:12 AM Forum Coordinator
odf posted at 3:43AM Tue, 24 August 2021 - #4425941
Do you mean the solution to texture stretching?
Yes. What you are talking about is the extent of the colorization and bumpyness. Unless these are baked in geometry (normally not) they are skin texture properties best defined where skins are defined. I have not been able to dream up a way to mime the effect of a '2D magnet' with the material room nodes without becoming unduly complicated. Guess best approach is via definition in layers, one for each nipple, that can each be scaled from its centre and of course masked out where scale is back at unity.
Defining nipples and lips as a separate material was useful in the old V3 days when default figure was tinted via simple colors. It has no use anymore today with layered textures and masks/alpha channels.