Boni opened this issue on Sep 02, 2021 ยท 142 posts
primorge posted Sun, 05 September 2021 at 8:56 PM
The real reason I ask is because I created an HD genital morph for La Femme, amongst a bunch of other things, and my test renders are showing the blue green bug a bit there. I'm super nitpicky about that stuff, most people wouldn't notice. Being that the hip material is part of the Torso Skin material it can only have 1 scatter ID assigned to it, so the Scatter ID in this instance is useless. I suppose I could wire in the max scatter nodes, the shaders I'm using are a variation on BB's early Scatter/Blinn formula that led to EZSkin. Not EZSkin but my own variation, so I'd have to add in The Max Scatter stuff myself, which involves adjusting an HSV node and fiddling for ALL the materials in La Femme. So in reality the Max Scatter trick isn't a practical solution. Unless I completely rebuild the shaders. I think I'm just going to have to deal with the slight blue green bug for that morph and not obsess over it.