randym77 opened this issue on Sep 02, 2021 ยท 45 posts
JoePublic posted Wed, 08 September 2021 at 12:54 PM
Dawn I was one of the worst designed Poser figures I'Ve ever had the misfortune to work with. The default "looks" were frumpy, the mesh geometry was primitive (No built in muscle edgelloops, not enough "crotch density" to even sculpt rudimentary genitals.
The touted "works in both programs" selling point boiled down to the fact that she was rigged in DAZ Studio and then just auto- exported as a Poser figure without any special adjustments whatsoever to accomodate Poser's rigging peculiarities.
Meaning that she did bend poorly in Studio, but even worse in Poser.
I still wasted a couple hours to fix at least some of her major problems, but wasn't allowed to distribute the fixes: https://www.renderosity.com/rr/mod/forumpro/?thread_id=2871446
Sooo.... No, I don't think I'm in danger of getting too exited anytime soon about the imminent release of another figure designed by the same creative team behind Dawn 1.
But, hey, whatever floats yer boat. If your hobby is spending money on just another "unsupportable" Poser mesh, more power to you. ;-)
Me, I rather spend my time trying to improve and maximize the useability of tried and true meshes I already have in my runtime.
But enough of that. I don't want to derail this thread. Sorry that I can't be more positive about Dawn II, but really folks... Right after "Renda" and "Eve", "Dawn I" was probably the biggest failure this little corner of the 3D universe has ever seen. (Especially after the over-the-top hype we've been bombarded with.)
I admit I really was exited myself at the prospect of getting a new Poser figure by the designer who gave us the wonderfull Michael I/II (And Steph I) mesh.
But as they say...Fool me once... ;-)