odf opened this issue on Oct 27, 2008 ยท 13933 posts
odf posted Fri, 17 September 2021 at 7:17 AM
Every image you show of your texture work has multiple shaders attached with SSS, specular, and procedural bump present. It's not an accurate public depiction of your texture work. Just pointing this out. For this kind of work it's useful to dump vanity.
Good point, but at this stage I'm mostly trying to see how things translate to the final render, in particular whether the texture makes an actual difference. Also how prominent brush edges and such appear. But I'll remember to show some plain OpenGL previews with no specular later in the process, if that's what you're getting at.
By the way, I may have forgotten to detach the bump map in some of the renders, but the last one definitely has no bump anywhere on the skin.
-- I'm not mad at you, just Westphalian.