randym77 opened this issue on Sep 02, 2021 ยท 45 posts
Ken1171_Designs posted Thu, 23 September 2021 at 12:08 AM
As opposed to the original Dawn, Dawn 2 was created with direct participation from the community and vendors, and that alone makes her something special. I have personally participated in every aspect of her design, from the geometry, topology, edge flow, grouping, skeleton, and rigging. This is a figure that has been redesigned from ground up based on 7 years experience over the first Dawn, where no stone was left unturned. Even her fingernails and toenails were redesigned, now being double-sided for better texturing, and detached for better morphing.
Her posing quality is miles better than Dawn1, even without JCMs added. That alone speaks for the quality of her new topology, grouping, and rigging refinement. When a figure can pose well without pose correction JCMs, that speaks for itself. A well designed figure only needs JCMs to do very little work on pose correction, and that's what we get with Dawn2. As opposed to LF, she can be sculpted at base resolution without requiring any subdivision. I made a few body morphs for her, and her topology made things fall into place where they needed to be. From first hand experience, I can attest that sculpting Dawn2 was easier and better than it was with Dawn1.
Like mentioned above, Dawn2 has a more generic default face, free of the strong features we had with the original Dawn. This makes it easier to create character morphs for her that have a unique shape, distinct and original. This part was suggested by 3DUniverse, who is known for making some of the most unique character morphs in this market. That's the advantage of listening to the community and vendors when designing the figure, so it becomes what they need it to be.
One of my favorite change was the addition of the metatarsal bone on the feet. This allows for a more organic and natural feet posing that was not possible with the original Dawn. This was one of my personal requests, and to make this more vendor friendly, this is a ghost bone, meaning it doesn't require a dedicated extra group on the feet. In other words, this makes the feet more posable, but has zero impact when making shoes for Dawn2, which is good for both users and vendors. That's the kind of attention this figure's design has.
Another of my personal requests was the addition of the new pectoral bones, which were missing in Dawn1. This can cut down on the amount of extra breast posing morphs we had to deal with the original Dawn. Posing with bones is not only faster, but also more intuitive. In addition, Dawn2 will be Hivewire3D's very first figure to ship with a facial rig, which is a big improvement over the original Dawn.
Having that said, any comparisons with the original Dawn would be rather pointless, because Dawn2 was completely redesigned from ground up. A lot was learned from 7 years of real world experience from Dawn1, where the idea was to learn from the mistakes, and make this a much better base to work with for both users and vendors.
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