lakes123 opened this issue on Sep 25, 2021 ยท 51 posts
hborre posted Sat, 25 September 2021 at 9:34 PM
The simplest method to achieve this in Firefly is to use an Edge_Blend node, assign each chip a color or texture map, and plug it into the Ambient_Color of the PoserSurface, setting the Ambient_Value greater than 0. The attenuation controls how much of the Outer_Color will blend with the Inner_Color.