lakes123 opened this issue on Sep 25, 2021 ยท 51 posts
hborre posted Sun, 26 September 2021 at 5:35 PM
This is a simple setup getting something to glow. As I mentioned, you require the Edge_Blend node plugged into the Ambient_Color channel, set the Ambient_Value to 1.
The Outer_color should be the color for your glow and the Inner_Color whatever texture you want to blend with it.