tim opened this issue on Oct 13, 2021 ยท 26 posts
Y-Phil posted Thu, 14 October 2021 at 1:44 AM
@Tim thank you for the good news.
@ChromeStar I've remarked that we can lower the risk of crash with cycles-based material during an rtx-based render by being sure that every character is unimesh and by being sure that nothing seems to cross, this last point being particularly true with the hairs. Unfortunately, some hairs still seem to have wrong geometries or errors in it. I suppose that this is where the rtx-based renders are crashing.
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